Embark Studios

Arc Raiders Update Triggers Major Player Debate Over Nerfs and Stash Issues

The most recent Arc Raiders update has come with a combination of balance modifications that immediately caused a great wave of reactions within the community. The patch is concerned with the weapon tuning and the weapon changes in favor of crafting but many players believe that the update lacks the essence of the core issues that have been making the game slow over the past few weeks.

Harmonies of Weapons Alter the Existing Meta.

The update also adds various nerfs to curb the use of a few high performance weapons. Guns that are popular in close range close-up situations are not so strong because they provide the player with less impact, and it is difficult to charge a squad with the same force as it used to be. Google also made changes to explosive equipment. Certain items are more costly to make than previously, whereas certain provide a bit less damage or performance.

All this is because the balance changes will make fights last longer and promote more tactical interactions. Nonetheless, a great number of old time players feel that the new numbers make these weapons less interesting than they were enjoyable in the first place.

A significant frustration is still in crafting and Inventory Issues.

Although the update is concerned with combat tuning, the problem is not addressed to a large extent, addressing one of the most significant complaints in the game. The interface creation still remains to be clunky, disorienting, and with too many menus. Players are forced to travel back and forth stash, trader, workbench, and inventory only to assemble simple supplies.

The inventory fills too fast. The stash fills too fast. Stacks of materials are still too small. Players who like gathering resources tend to not loot because they are aware that they will not be able to store anything after a single mission. The game is said by many to be more of a challenge of storage management than the pleasant action experience.

Should the Stash Be Expanded

This change has brought back a debate on stash size. The society has developed into two distinct sides.

The argument in favor of increasing stash size.
It is claimed by many players that an increase in the size of stash or stack size would make the crafting system functional rather than restrictive. They desire to be free to make gear just like they want without the necessity to discard half of their materials. They think that there should be more space that will ease frustration and the flow of the game.

Anti-stash movement.
Other players feel that stash limits are a significant aspect of design. Space scarcity makes choices difficult on what to retain, what to sell and how to use resources judiciously. They think unrestricted storage would ruin the in game economy and give players the ability to hoard items so that there is no tension or progression.

What Gamers Hope to see in Future Update.

On forums and discussions in communities, a number of improvement requests are echoed across forums.

Streamlined crafting.
Fewer menus. Faster access to essentials. An uncluttered design that helps in fast construction of items.

Improved inventory management.
Greater stacks, better auto sorting and a more user friendly system that does not allow overflow to occur every time.

Respect for player time.
The reduced number of clicks, fewer on-or off-station movements, and more time with the music.

The Arc Raiders update (new version) demonstrates an attempt to balance the combat but indicates how much more work should be done on the basic systems. The nerfs will definitely influence the meta short-term, but the even greater problem is in the crafting, the limitations of the stash, and its general usability.

The society is still polarized. Other players believe in hard constraints because it is challenging. Other people desire an easier, less out of control experience. The manner in which such conflicting expectations are managed by the developers in future iterations is likely to define the duration of time that the game can stay active with its existing players.

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